FYOP/Scenario Chamber/0001: Difference between revisions
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You awaken in a featureless room, your body partially buried by rubble. Struggling to remember how you got here, you vaguely recall scavenging in some abandoned structure in the wastes when the floor gave out beneath you. You were sliding down amidst a small avalanche of rock and concrete, and then... nothing. | You awaken in a featureless room, your body partially buried by rubble. Struggling to remember how you got here, you vaguely recall scavenging in some abandoned structure in the wastes when the floor gave out beneath you. You were sliding down amidst a small avalanche of rock and concrete, and then... nothing. | ||
You attempt to move and find that, beyond a few aches and bruises, you are miraculously unharmed. Unfortunately it appears that your radio was not so lucky – it will be up to the others at camp to come find you here. Wherever “here” is… | You attempt to move and find that, beyond a few aches and bruises, you are miraculously unharmed. Unfortunately it appears that your radio was not so lucky – it will be up to the others at camp to come find you here. Wherever “here” is… From the soft light illuminating the plain white walls and floor you can tell this place has power, and the air seems fresh enough. Looking behind you, it’s clear the collapse has sealed off any exit from that direction. With a door on the far side of the room your only choice, you pick your way down the rubble, wondering what this empty and unadorned chamber was used for – or who it might still belong to. | ||
From the soft light illuminating the plain white walls and floor you can tell this place has power, and the air seems fresh enough. Looking behind you, it’s clear the collapse has sealed off any exit from that direction. With a door on the far side of the room your only choice, you pick your way down the rubble, wondering what this empty and unadorned chamber was used for – or who it might still belong to. | |||
Just before you reach the door, it abruptly slides open to reveal a feminine figure standing on the other side. Her lithe | Just before you reach the door, it abruptly slides open to reveal a feminine figure standing on the other side. Her lithe plastic and metal body is painted as if she were wearing a pink jumpsuit, marred by several scratches and dings. Her head is a smooth white, with little effort made to humanize her - a glaring red light serves as her left eye, a twitching metal iris as the right. Twin yellow “thunderbolts” jut from her head like antenna or metallic pigtails. Her mouth is a simple circular speaker, reverberating as she speaks in a metallic but feminine voice, “Identifying humannnn...” | ||
You back away in shock, your hand dropping to your EMP grenade to find it missing. The robot announces in a metallic but feminine voice tinged with reverberation, “Identifying huuumannnn...” She takes a dainty step forward, and you remind yourself that despite her delicate appearance, she was still very dangerous. | You back away in shock, your hand dropping to your EMP grenade to find it missing. The robot announces in a metallic but feminine voice tinged with reverberation, “Identifying huuumannnn...” She takes a dainty step forward, and you remind yourself that despite her delicate appearance, she was still very dangerous. | ||
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[[FYOP/Scenario Chamber/0002 | Surrender]] | [[FYOP/Scenario Chamber/0002 | Surrender]] | ||
[[FYOP/Scenario Chamber/0003 | | [[FYOP/Scenario Chamber/0003 | Fight]] | ||
[[FYOP/Scenario Chamber/0004 | Attempt to reason with it]] | [[FYOP/Scenario Chamber/0004 | Attempt to reason with it]] |
Latest revision as of 18:59, 9 February 2018
You awaken in a featureless room, your body partially buried by rubble. Struggling to remember how you got here, you vaguely recall scavenging in some abandoned structure in the wastes when the floor gave out beneath you. You were sliding down amidst a small avalanche of rock and concrete, and then... nothing.
You attempt to move and find that, beyond a few aches and bruises, you are miraculously unharmed. Unfortunately it appears that your radio was not so lucky – it will be up to the others at camp to come find you here. Wherever “here” is… From the soft light illuminating the plain white walls and floor you can tell this place has power, and the air seems fresh enough. Looking behind you, it’s clear the collapse has sealed off any exit from that direction. With a door on the far side of the room your only choice, you pick your way down the rubble, wondering what this empty and unadorned chamber was used for – or who it might still belong to.
Just before you reach the door, it abruptly slides open to reveal a feminine figure standing on the other side. Her lithe plastic and metal body is painted as if she were wearing a pink jumpsuit, marred by several scratches and dings. Her head is a smooth white, with little effort made to humanize her - a glaring red light serves as her left eye, a twitching metal iris as the right. Twin yellow “thunderbolts” jut from her head like antenna or metallic pigtails. Her mouth is a simple circular speaker, reverberating as she speaks in a metallic but feminine voice, “Identifying humannnn...”
You back away in shock, your hand dropping to your EMP grenade to find it missing. The robot announces in a metallic but feminine voice tinged with reverberation, “Identifying huuumannnn...” She takes a dainty step forward, and you remind yourself that despite her delicate appearance, she was still very dangerous.
“Errrrorrrr humannn not identified,” she drones casually. “Classificationnnn: intruderrrrr…” She takes another step toward you.
Do you...