A Visitor's Guide to The Uncanny Valley: Difference between revisions

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Total area: 180,871.24 square miles
Total area: 180,871.24 square miles
*Water – 30%, Land 70%
*Water – 30%, Land 70%
|-valign="top"
|'''First contact with ASFR'''
|
*Not Quite Human 2
*Goosebumps - A Shocker on Shock Street
*Star Trek TNG - The Offspring
|-valign="top"
|'''My influences'''
|
*Mirage
*Serf
*Silent Lurker
|-valign="top"
|'''Favorite FC artists'''
|
*BA2
*Silent_Lurker
|-valign="top"
|'''My computer specs'''
|
ASUS ROG G752VY-DH78K
*Designation: Spaztop Mark IX
*Windows 10 (Build 1511)
*17.3-inch FHD IPS display (1920 x 1080) with G-Sync
*Intel® Core™ i7-6820HK(8M Cache, up to 3.60 GHz)
*NVIDIA® GTX 980M
*64 GB DDR4 memory
*512GB SSD + 1TB HDD
|}
|}
|}
|}

Revision as of 00:09, 1 August 2016

The Uncanny Valley
Major cities
  • Capital: Capek City (Formerly Victoria, British Columbia, Canada)
  • Largest city: Asimov City (Formerly Seattle, Washington, USA)
Official Languages
  • Binary
  • English
Population 50 Million - as of 2150
Ethnic groups 95% Artificial Lifeform, 5% Human
  • Sub-types: Awake, Sleeper, CPU in head, CPU in torso, Remote CPU
    • Awake androids account for roughly 98% of the android populace
    • Sleeper androids account for roughly 2% of the android populace
    • CPU in head models account for roughly 80% of the android populace, and 100% of the sleeper androids
    • CPU in torso models account for roughly 17% of the android populace
    • Remote CPU models, or A.I.s that are based in a server and remotely access an android body, account for roughly 3% of the android population
Area

Total area: 180,871.24 square miles

  • Water – 30%, Land 70%

Author's note

This is an expansion of the Uncanny Valley idea I originally posted in 2014 as an anthology. This too shall be an anthology, but one much larger in scope and more adaptable. The original three stories from the Spaz Studios Presents - The Uncanny Valley are present here, though they have since been re-edited and updated to reflect the overall goings on in the newer installments.


Back to the story archive